Box Art Cover: Toki Going Ape Spit

A cover of a cover, plus associating a game with place you’ll never visit again.

A recreation of the early Sega Genesis box for Toki: Going Ape Spit

Toki: Going Ape Spit was a game I never owned as a youth but had played several times at a friend of my parents house. It was owned by the only adults I knew that owned a video game console but did not have any kids. As far as I had known to that point no adult had any reason to own video games for their own enjoyment (this is circa early 1990s). My parents never played games minus a few Christmas-related scenarios, and neither did the parents of any other kid I knew. These people were hip apparently and owned a Genesis with 2 games for it — one being Toki. The Sega Genesis was always a bit foreign to me so I would get excited by any chance I had to play it, but Toki: G.A.S. is not a super well honed platformer, nor does it really jump off the screen at you when comparing it to what else had been coming out (my experience with it was several years after it was released), but I was more than happy to consume any game presented in front of me.

Decades have passed since then and I’ve been revisiting the mish-mash of Toki titles that had been released in that era; spurred by my playing of the 2018 Golgoth Studios remake of the original TAD Corp. Toki arcade title. It was via this remake that I learned that there even was a Toki arcade title, and that the Genesis game is more of a semi-sequel / expanded port (and also the only one with the Going Ape Spit sub-title). The Genesis game is really the runt of the litter compared to other releases that are more faithful to the arcade game (like the NES port, and the arcade remake). Toki: G.A.S. just simply does not control as well, has a duller color palette, and the level design is far more frustrating.

I’ve always managed to keep old games as part of my current interests that I don’t necessarily have a lot of nostalgia or sentimentality for games of bygone eras, but Toki: Going Ape Spit does seem to have managed that to some small degree because any and all memories ive had with it are super specific. It was a real surprise to me that it jogged such a vivid memory of playing the game, at most two times, at the home of a co-worker of my fathers. These weren’t long lasting friends of my parents either but I can remember visiting them far better than several other people my parents knew who I had probably visited or met with more times. Thats a bit lame in a way, but thats the power of an orb-spitting Ape who wears a football helmet, I guess.

Fighters Portrait: Vol. 6 Aoi

Aoi Umenokoji, Virtua Fighter 3tb, Mountain Stream stage

Aoi Umenokoji was one of the two new fighters added to Virtua Fighter roster in VF3 and her character design was meant to take advantage of the new Sega Model 3 arcade board it was running on. When VF3 and the Model 3 arcade board were shown off in a video demonstration at the AOU show (Amusement Machine Operators’ Union) in 1996, Aoi was shown first and foremost in the demonstration with long flowing sleeves meant to move and react like real fabric. However, when the game finally arrived in arcades and later on Dreamcast, her flowing sleeves had been chopped off. I have to assume there was just too many issues with them clipping through other characters and other potential problems.

Virtua Fighter 3 1996 AOU tech trailer, posted by Dave Freeman

MLB Power Pros 2008 (PS2)

Nick Punto at the plate!

Did you just hear that? It sounded like the crack of a bat! ….
A baseball bat, even! I can recognize such a sound because I have “baseball fever”, and when you have such a fever the natural inclination is to play an 11 year-old simulation that features vague representations of real human baseball players. Thats right: MLB Power Pros 2008 the lone entry in the Jikkyou Powerful Pro Baseball series to have been given a Major League Baseball make over for the North American market! Known for its signature bobble-head meets Rayman baseball player anatomy and arcade-meets-simulation gameplay, the Jikkyou Powerful Pro Baseball seires had been running strong for over 14 years in Japan and now I can have a taste! –albeit 11 years after the fact. Thankfully its still the most interesting looking Baseball title I could have access to in 2019.

Nighttime in Missouri

I like sports plenty but im not a very dedicated sports video game player. Full on simulations aren’t my bag either. The last Baseball title I put considerable time into was Rustys Real Deal Baseball on the Nintendo DS, and thats extremely far from a Baseball sim (despite being one of the most passionate sports titles for every aspect of Baseball outside of actually playing an organized game). But, ive been getting back into watching Baseball this year so it felt like the perfect time to crack open my copy of MLB Power Pros 2008 (PS2) that I picked up at a thrift shop in the winter.

I am about 15 games into a season as the Minnesota Twins (featuring one of the all time Twin greats, Nick Punto) and so far I am having a great time … but also losing a whole lot and often times by quite a bit. The struggle has mostly been getting the hang of fielding. The game is a mixture of automatic fielding plus manual and you sorta need to get the rhythm of how much it does for you and when you need to take over. Plus timing your positions and leaps, etc. Pitching I am getting better at but my lineup isnt hot and I need to level them up in practice some more; they get exhausted quickly. Hitting I can always make contact on the ball, but ive never seen more infield popups in my life. There is a definite art to the hitting that I am building toward, nothing is more satisfying then when you make real solid contact with the ball.

Konamis patented smiley face Condition Status system for its sports titles.

I will say though, that despite the the solid gameplay and a whole host of modes, I would never have bothered with this title if it werent for its presentation. The series is extremely committed to the cartoon take of the players which despite having limited bodily features they are extremely expressive with their eyes and body language. Even the raucous crowds in the stands are presented the same way and with great variety as well. The stadiums and ball parks are recreated with great detail but have a charming build to them that makes many of them more endearing than the real life counterparts could ever appear (looking at you H.H.H. Metrodome!) A real highlight for me recently that I hadnt noticed at first is the fictional advertising posted in the ballparks. Ive spotted something unique at every stadium and I really hope that continues. Ive only seen 4 or 5 parks but I want to try and chronicle those because I just love this sort of fake ephemera.

Fake ads for “Sports Wear” and “ART MUSEUM: MAX GALLEY” inside the H.H.H. Metrodome

Ill try to come back with some updates later this year if I can keep the faith in my beloved 2008 Twins. 162 games is a long season, but maybe that will breeze by a bit more once I start really mashing the *bleeepin* ball. Plus I turned off injuries, I lost like three guys in game one! Including my ace pitcher BOOF BONSER! No thanks.