Shenmue 1: Diary 1

The Family Phone Book

With the impending release of Shenmue 3 (Nov. 19 2019) ive decided its time to revisit the notable series of games to get myself back in to F.R.E.E. Shape (Full Reactive Eyes Entertainment) . I still own my copy of Shenmue 1 for Dreamcast (VMU save file completed in August of 2003) and that is the version ive decided to play. There seems to be quite a few small issues with the remasters that had come out, plus there was some product brands that had to be removed (Timex) so I figured I may as well just stick with how its was originally released since I have the equipment to play it and im perfectly fine with its presentation. My plan for Shenmue 2 is to attempt to rip a copy of the European Dreamcast release and transfer my VMU save over — when I played Shenmue 2 before I had done so via the Original Xbox release, which was fine, but id like to do it in this more initial manner. These Diarys won’t be a complete recap of all the action, just things that stick out to me.

Gotta know which way the wind blows

Here We Go: Oh, whoops, not so fast! Seems my Disc 1 won’t load! Just sticks at the first loading screen and stops dead. After an initial panic that my dreamcast has dropped-dead, I did some research in nearly 20 year old forums that this is a known issues with the Discs initial printings of the game. I dont recall this happening at all when I played it originally, but no matter what I do (nor which Dreamcast I try) will the original disc load. Everyone 20 years ago says burn a copy and it should be fine. They were right! Burned copy loaded right up and I am on my way!

On My Way: Right off the bat I have a warm feeling come over me, the introductory cut-scene really sets the stage for the sort of soap opera drama the game is going to be conveying. Once I am in control of Ryo I immediately open every single drawer and cabinet in the house and take every single picture off the walls. I zoom in on every minuscule detail and am charmed by how many unimportant objects were recreated in this game just to shove it into a drawer because thats simply what would be in the drawer! Its not lost on me that this sort of thing has probably been done several times over now in modern gaming, but ive not really kept up with a lot of the now surely classic Free Roaming style Sand Box games that came out (specifically the Yakuza games). So this kind of thing is still working me over just as it did when the game came out originally, when it equally impressed people and made people go “Big deal, you can look at kleenex boxes”. I should probably leave the Hazuki residence….

Funny Bear Burger(s)

Taking it to the Streets: I can’t imagine playing this game without the English voice actors. I know there is “undubbed” versions you can get and you can change it to Japanese voices in the Remasters, but there is no way I would do that. So much of these games charm comes from the voice actors. It does make the game less realistic but it adds a lot to a sort of altered reality vibe that, for me, plays well against how realistic the game is attempting be in other areas. My first interaction with a random person on the street was a man sitting in the dirt, drunk, staring at a brick wall. His only concern was how strange it was that Ryo was attempting to investigate his fathers death at 9:30pm at night. Fair enough.

Sweet Jet Ski poster found in several Restaurants

Tobacco shops and Jazz Bars: Im not sure I know of another game where small business owners are so integral as they are in Shenmue. Pretty much everything you’re trying to do until you get to the harbor is based on what dirt and gossip all the small business owners know in the area. They know who can translate a letter for you, they can remember what they saw “on the day the snow turned to rain”, and they certainly know where to find Sailors. Every time you gain access to another business its a real treat because you never know what you’ll find. Some are real eager to see you like the guy at the Motorcycle shop, others forget who you are even though youve bought them SEVERAL Sodas from the vending machine when they didnt have any change like the chefs adult son at the Chinese Restaurant. But whatever, ive got to find Warehouse #8.

My favorite note so far in Ryos Memo Pad

Sea Breeze: At this point in my play im on Disc 2 and have taken the Bus down to the harbor. Im starting to get into more fist fights, sneaking into buildings like its Metal Gear Solid, etc. Its getting more video-gamey with each passing day. Which is nice because the Harbor is lacking a lot of the social-flare of the city and neighbor hoods. Lots of people that have ZERO interest in talking to some random 18 year old with a band-aid on his face. Ive made some key progress in the games story, witnessed a Golem-like creeper guy watching me from a rooftop, and I think sooner rather than later ill be hopping into a forklift and earning a days pay. Oh, and the small stray kitten ive been feeding dried fish and squid legs to has climbed out of its cardboard box! Its all very exciting!

Say no more.

Art of Fighting 3

Re-creation of the AoF3 Promotional Flyer

Art of Fighting 3 is a marvelous fighting game, specifically a marvelous single-player fighting game. While I will sing high praise for the entirety of the Art of Fighting series (again, especially as a single-player experiences), the third entry really is the gem. The city street grit and grime of the first entries in the series is replaced by dusty roads and the vivid color thats reflecting off the rural Mexican landscape that AoF3 has transitioned to from South Town of the first two titles. A family crisis still needs to be solved, and Robert has become the central hero this time in place of Ryo (who now plays side-kick).

The trademark enormous sprites and zooming camera are still present but a new touch of flash has been added with smooth motion-captured animation and fast dial-em-up combos. As the flyer suggests, the animation was captured from stuntmen and fighters. Its an extremely impressive and smooth look. Unlike other capturing techniques done by contemporaries, SNK took that captured human-motion, converted it into 3D models, and then rotoscoped over the 3D animation. The few extra steps cuts down on any sort of uncanny valley (and thankfully isnt just sprites made from digitzed actors like in Mortal Kombat). The heavy impact movesets of the previous games is still present, but now there are quick moving, pre-built, combos the user can “dial in” with a string of quick rythmic commands that feel like the final touch to round-out the fighting style.

Unfortunately AoF3 is a bit of a lost child within the 2D fighting library. Coming out in 1996 it was already facing enormous competition, plus was a third entry in a series that never became much of a name to being with, PLUS it had scarified nearly all of its established cast of characters in favor of a new location, PLUS PLUS the wave of 3D fighters was establishing itself and taking the lime light away from 2D fighters as a whole.

I can’t recommend it enough that you spend some time with this title (and its soundtrack!). Its widely available at this point for pretty much anything you’d prefer to play it on.

Further Reading (viewing): Here is a nice bit of video for those more familiar with the game, or just want to see a curiosity. Its a tournament focused singularly on fighting as the AoF3 final boss character Wyler! Conducted by Game Center Mikado, an arcade in Japan that hosts and streams a wide variety of fighter game tournaments, often with special stipulations like this.

Mime Time

Just a mess?
Nope! Its Mr. Mime!

At the store the other day I saw an endcap of toys for the new Pokemon Presents: Detective Pikachu Movie and this MEGA Construx model of Mr. Mime called to me. It seemed like a nice relaxing activity plus Mr. Mime is easily one of my favorite Pokemon. A lot of Pokemon are really endearing critters but Mr. Mime stands out. Its just such a stark contrast to most any other Pokemon; it almost seems like its creation was a mistake. The idea of this total idiot wandering around in a open field within the Kanto region, pretending to be resting against a lamp post, with no other interest than being harmlessly obnoxious gets a lot of bonus points over any other ‘Mon for me. Im not much of a Poke-master so I can’t really say if Mr. Mime is ever very useful, but ill always aim to have it on my team.

I’ve seen the Detective Pikachi movie, and its fine, but Mr. Mimes brief scenes steal the entire show. I doubt I would have ever acquired a ticket if Mr. Mime did not show up in the trailers. Congrats Mr. Mime, on moving a handful of units all on your own — but I doubt its looking for acclaim.

Drawing of two mr. mimes
Mr. Mime & Mr. Mime

SF2 World Warrior

poster for street fighter 2
*airplane whooshing sound*

Finally got around to picking up the Street Fighter 30th Anniversary collection. This is the 4th or 5th collection of Street Fighter games ive purchased over the years, not counting stand alone titles, but this should be the last time! Other than a few specific version upgrades for the Alpha series and a couple remakes of SF2 titles, its pretty much as complete as its gunna get. Its a series I still love and always wins me over when ever I boot a title up. SF2: World Warrior is where it all got started, certainly for me, so I felt compelled to make some art focused on the classic roster.

MEMORY LANE
My specific earliest memories of SF2 are as follows:
1. Being part of a group of kids gathered around the World Warrior machine watching another kid complete the game with Blanka at a Dog Racing Track while on vacation.
2. Pouring over either the EGM or Video Games & Compute Entertainment magazine with SF2 cover stories. I felt like I had discovered gold when I saw the cover art of the magazine at a grocery store. At this point I had only seen the game for one weekend and this propelled my obsession.
3. Renting the SNES version of World Warrior and being baffled by the move list. Once I could achieve firing off a Hadoken, my brother complained that those moves are cheating, “its like being able to punch someone from across the room”.

Ive been progressing thru each game on the Collection; completing the single player mode with Ryu. SF1 is quite charming and has really wonderful stage art. Its incredible the jump from SF1 to the SF2 however. Its fun to be able to easily see and control all the differences with each iteration of SF2. Simple things like the changing color schemes on the stages feels exciting, or how and when they update character portraits and ending art. Its also a nice reminder that Super Turbo arcade has really jacked up A.I. difficulty by default. May have to come back to that one later and progress onto Alpha 1 because I dont feel I will be making a lot of progress anytime soon.

I sampled some online play and was quickly dispatched in each SF iteration I played. I fared the best in Super Turbo, but was absolutely squarshed in SF3: Third Strike. The last time I played those online was over the original Xbox Live via the 15th Anniversary collection, so, a bit rusty — but, the thrill was still there.